Meet Jay “Bluejay” Greenberg, he is being compared to Mozart, but I’d say he’s more of a J.S. Bach in the way he is flawlessly able to invert clefs then play and compose them on the spot — Genius:
Blue Jay, probably the greatest talent to come along in 200 years. At age 12, he has already written 5 full length symphonies.
Well done and good luck teams; I can see there is going to be tough competition. All wittingly unique ideas, but only one script will be funded, so try not to bollocks up!
“With the help of social media voting and the expertise of a panel of judges, more than 750 film ideas were culled back to the best 12. Voting closes on November 30 and two final teams will be announced on December 8. They will then have to write a full feature-length script by January 20.” – TimeOut
I have French cinema, Korean, Japanese, Italian, African, etc, but no Hindi. I have completely neglected it based on the fact that no one has recommended anything, plus I refuse to pay for television…
However, this fight scene from SINGHAM (a remake of 2010 Tamil film SINGAM) is so badass, from the hero’s inventive moves, the gravity-defying stunts to the escalating music, it makes a darn good attention-grabbing point that Bollywood is something I should look into, and has single-handedly confirmed a truth — so many wrongs can make a right:
This is an interesting/awesome side-by-side video that will come as no surprise to fans of anime and kung-fu films.
Cool, right? What surprised me most was that there was no mention of Alex Proyas’s DARK CITY. I suppose it was THE MATRIX’s twin film (https://en.m.wikipedia.org/wiki/Twin_films).
Dark City (1998) vs The Matrix (1999) – On a story basis, they are great entertaining films in their own right and I adore them both; I have some fond memories attributed to these films. But my side-by-side comparison should reveal to you my point of straight visual style copycatting. It’s not a major deal to me or to anyone really, I just like the idea of giving credit where credit is due:
Coincidence?
To sum this lesson in comprehension up; creation requires influence, or, apparently, everything is a remix.
Not only are games totally sweet, so much fun to play and engrossing, they are and will become a greater part of interactivity in life, seriously; your ass may be missing out.
This is an awesome short 7min documentary on the artistic merits of video games. I’m totally loving hearing all of this, but people who are less enthusiastic about games might benefit more from watching:
Video games are important. They are a storytelling medium, a place for self-expression, a sandbox for the human imagination, and an extension of an ages old tradition of gaming.
We play out some of the most essential aspects of our culture in games, and we learn more about ourselves and the world around us in the process. From the powerful cinematic experiences of mainstream gaming, to the hyper-personal environments of indie games, we are in the midst of an explosion of gaming activity that, as some predict, will continue to define the way we live and interact with information, and each other, far into the future.
I can’t believe this is my first mention of “ADVENTURE TIME” which is a supremely good quality cartoon. Well the makers of that made this and injected some humour into Pokémon, and by humour I mean, it’s a fart joke:
Pulled out of a lake near a nuclear power plant in Argentina, fishermen in the area are now leery of the lake…with good reason. That’s great and all, but what does it taste like?
These awesome light paintings drawn by BrianMatthewHart in collaboration with Dena Pickering, have created quite the photogenic technique of squiggly lines:
Laying on the couch – apartment light drawing – 17min drawing
Absurdist portrait of dena with umbrella and bike – 12.5min drawing
Dena lying languidly while I stand with lamp – 12min drawing
What I don’t understand is, if these only take a few minutes to create then why aren’t there more? These are cool Dena and Brian, don’t stop there!
It’s basically like a more advanced, real life version of LittleBig Planet’s level creator, only much cooler because you can actually hold the thing:
Using a Teagueduino (“an open source electronic board and interface that allows you to realize creative ideas without soldering or knowing how to code, while teaching you the ropes of programming and embedded development (like arduino”) and a few inputs and outputs, we put together a physical side-scrolling video game.
To control it, there’s a knob on the side. As time advances the game gets faster and faster — can you avoid all the obstacles and make it to the end?