Know That Movie?

•December 7, 2008 • Leave a Comment

I loved this movie so so much as a kid ... still do

Wilhelm Scream

•December 7, 2008 • Leave a Comment


Pvt. Wilhelm takes an arrow to the thigh

What is the Wilhelm Scream you ask?

You’ve probably heard the Wilhelm Scream dozens of times in different movies and television shows without realizing it, but it’s one of those things that once you hear, you’ll always be able to identify afterwards.

It’s now become a delightfully obscure  in-joke amongst sound editors/mixers who try to insert it into their films whenever there’s a perfect moment that just needs an over-the-top scream.

It began as a Warner Bros. stock sound effect, but was revived and put to serious use by LucasFilm [Star Wars] sound effects designers Ben Burtt and Richard Anderson. Now the thing just won’t die: Enjoy!

The individual who recorded the scream is unknown. Sound designer Ben Burtt named the sound after “Pvt. Wilhelm”, a minor character in the 1953 film The Charge at Feather River [pictured], who emits the famous scream after being shot by an arrow [although the recording actually originated in the film Distant Drums in 1951]

Recent movies include: Cloverfield, Transformers, Juno, Speed Racer, Indiana Jones and the Kingdom of the Crystal Skull, Kung Fu Panda, Tropic Thunder, Star Wars: The Clone Wars and The Day the Earth Stood Still [2008]

And as far as Video Games are concernd; The biggest repeat offender on the list is the LEGO series [Star Wars and Indy] and various other Star Wars titles, which is no coincidence, as  sound effect designers Ben Burtt Richard Anderson were the pair credited with starting the trend. And apparently even Halo 3 got in on the action.

List of Wilhelm Scream Games: Giant Bomb

So freaking cool!
You’ll never be able to un-hear it again,
MUHAHAHA Ahhh!!!

Uwe Boll: The Movie …Jks

•December 6, 2008 • Leave a Comment

VISITING UWE: The Uwe Boll Homestory

German filmmaker Fabian Hübner picks the brain of UWE BOLL for over 50 minutes in Visiting Uwe. If you’ve ever wanted to learn more about the man behind the movies, well, now’s your chance.

Visiting Uwe: The Uwe Boll Homestory goes behind the embarrassing megalomaniacal Boll quotes for a look at how the director of The House of the Dead, Blood Rayne, Alone in the Dark, Far Cry and Postal lives, loves and plays with his dogs. And it gets better than that … Fortunately, not only is the film available on DVD but the producers are streaming the entire thing for free on their website right now.  Get to it.

Director Uwe Boll

Watch It All: Visiting Uwe / Visit Site: Avant Garde

 Also Check Out:

This great clip below, shows Mr Boll in fine directing form. The clip is when noted chef Anthony Bourdain gets a cameo on Uwe’s production FAR CRY – yet another video game adaptation. There is one line of directorial authority from Uwe that just kills me everytime – see if you can hear it in the clip:

Anthony Bourdain on the set of Far Cry

Hehehe good stuff! …A small Uwe crush yes.

Black Mesa Source Trailer

•December 6, 2008 • Leave a Comment

Some games get a following. Some games get a fanatical following.
Some games get a following fanatical enough to recode the entire thing for an updated graphics engine and get it released on Steam!

It may have been ten years since the original Half-Life was released but we can all still remember just how influential and important the game was.

So influential in fact that ever since the release of Half-Life 2 [wicked awesome game] a team of very dedicated modders have been making a remake of the game in Half-Life 2s Source engine. [a proper remake too with new models and textures, not like the disappointing Half-Life: Source from Valve]

To help ramp up excitement this holiday season the team has released a new trailer which shows off some of the most exciting and dramatic moments in the original game – everything from the tentacles in the rocket lab to your cliff-side descent in Surface Tension.

What’s most exciting of all is the vague 2009 release date which has now been set for the project, meaning that a chance to relive the original Half-Life experience may finally be upon us:

The original Half-Life is still regarded as one of the greatest games of all time.


Damnit I heart FPS’s!!!

Teddies Boldly Go Where No Bear Has Gone Before

•December 5, 2008 • Leave a Comment

ASTRO-TEDDIES RETURN SAFELY

Students from Parkside and Colleridge schools helped to launch four teddies wearing space suits that they had designed. The teddies reached an altitude of just over 30 km and their temperatures were logged throughout the flight to see how they fared in the extreme cold. The different spacesuit designs resulted in distinct difference in the temperatures of the teddies.

When the payload was launched, just after 11am, there were some fears that it might end up in the sea. But, with a very quick ascent, these fears were laid to rest and the payload landed 4 miles north-east of Ipswich. For the first time ever we actually made it to the landing site in time to see the payload come down! At burst our prediction software provided us with an estimate that was less than 2 km from the actual landing site. We arrived in time to see a beautifully inflated parachute floating just a few hundred meters above our heads.”

Prelaunch of the high altitude balloon

The goal of the experiment was to determine which materials provided the best insulation against the -53 ° C temperatures experienced during the journey. Each of the bears wore a different space suit designed by 11-13 year-olds who were took part in the experiment. But the main goal of the endeavor was to give young students the opportunity to try their hand at a real mission in sending objects into space.

“We want to offer young people the opportunity to get involved in the space industry whilst still at school and show that real-life science is something that is open to everybody” says Iain Waugh, chief aeronautical engineer of student-run Cambridge University Spaceflight.

“High altitude balloon flights are a fantastic way of encouraging interest in science. They are easy to understand, and produce amazing results,” said Daniel Strange, treasurer of CU Spaceflight.

The payload which carried the bears was designed by CU Spaceflight and contained several cameras, a flight computer, GPS and a radio. During the 2 hour and 9 minute flight, the radio broadcasted the location of the payload to a chase team on the ground. The team predicted the landing site using wind speed data and arrived in time to see the payload and teddy bears drift slowly back down to earth by parachute.

CU Spaceflight is a student-run society aiming to reduce the cost of sub-orbital spaceflight. They have launched several payloads to near space on high-altitude helium balloons and are currently designing a system to launch a rocket from a balloon platform to outer space for under £1000 per launch.

They have run several outreach events and are currently holding the UK Space Challenge 2009, as part of the University of Cambridge’s 800th Anniversary. Twenty four teams of science students aged 14-18 are competing to design a scientific experiment that will be taken to near space on a high-altitude helium balloon.

SO AMAZINGLY COOL!!!

Visit Site: Cambridge University Spaceflight

REMI KART — Mario Karting in Real Life

•December 5, 2008 • Leave a Comment

Remi Gaillard decided it’d be a good idea to play Mario Kart for real through France:

Know That Movie?

•December 5, 2008 • Leave a Comment

Encouragement [10]

•December 4, 2008 • Leave a Comment

Family of Trampled Walmart Employee File Lawsuit

•December 4, 2008 • Leave a Comment

A hired helper for the holidays employee was killed when customers stormed inside the store. Fucking consumerism, huh? How sad and unnecessary.

The family of a worker trampled to death in a “Black Friday” crush of bargain hunters at a Long Island Wal-Mart store filed a wrongful-death lawsuit on Wednesday, claiming store ads offering deep discounts “created an atmosphere of competition and anxiety” that led to “crowd craze.”

Naturally, the family of victim Jdimytai Damour [34] is filing a wrongful death lawsuit against Walmart, the adjacent Green Acres Mall, the company that manages the property and the company in charge of security. In their view Wamart was “engaged in specific marketing and advertising techniques to specifically attract a large crowd and create an environment of frenzy and mayhem and was otherwise careless, reckless and negligent.”

Despite his 6-5, 270 pound stature, Damour died of asphyxiation when trampled by the 2000+ shoppers that fled into the store that night. The amount that the family is suing for has not been disclosed, but I’m sure that they will get what they ask for. Not that money is much consolation mind you—especially when it appears that the shoppers involved will most likely get away scot free.

Police are reviewing store video to identify possible suspects in Damour’s death, but Mulvey conceded that criminal charges are unlikely. Read Full Article @ MSNBC

What If Disney Remade Akira?

•December 4, 2008 • 1 Comment

Take a look at this hilarious yet F’d up and pretty scary cartoon, showing what it’d be like if Disney got their hands on the ultra violent anime Akira:

Scary huh?
Someone out there must really love their Akira.

ONE LINE by Dave The Chimp

•December 4, 2008 • Leave a Comment

Beautiful hand painted stop-motion by DavetheChimp. The animation, and the paper that the animation was painted on, both showed as part of Dave’s recent solo show at the Vicious Gallery in Hamburg. The music in the video works as well:

“When I make graffiti in the street I don’t write my name. I developed a way to draw characters with one line, as a kind of tag that is a character and not a name.

I decided to make a stop-motion animation piece of these “tags” as a way to show the movement of them being drawn.

Each frame was hand painted on a large sheet of paper, taped to my flatmate’s bedroom wall.
the final animation was shown at my solo show [“Searching For The Perfect Line”] at Vicious Gallery in Hamburg, alongside the paper the animation was painted on.

The music was created by my friend David Gauffin for this online presentation of the piece.”

Rome & Julietvicious galleryNew Feeling

Visit: Vicious Gallery

Sand Art by Jim Denevan

•December 4, 2008 • 1 Comment

When at the Beach, I can’t help but look for a shell or feather to draw something cool in the sand with. Although my creative integrity eventually takes a left turn and my artwork develops into some over-sized fallacy — Jim Denevan has my respect totally:

Jim Denevan

Jim Denevan makes freehand drawings in sand. At low tide on wide beaches Jim searches the shore for a wave tossed stick. After finding a good stick and composing himself in the near and far environment Jim draws– laboring up to 7 hours and walking as many as 30 miles. The resulting sand drawing is made entirely freehand w/ no measuring aids whatsoever.

From the ground, these drawn environments are experienced as places. Places to explore and be, and to see relation and distance. For a time these tangible specific places exist in the indeterminate environment of ocean shore. From high above the marks are seen as isolated phenomena, much like clouds, rivers or buildings. Soon after Jim’s motions and marks are completed water moves over and through, leaving nothing.

<<Jim Denevan>>