A Quiet Outage [F]

•April 12, 2018 • Leave a Comment

The radio informed me that there were over fourteen thousand lightning strikes last night across Auckland, Northland. Wind speeds reached two hundred kilometers per hour in some areas, and power is still out to over ninety thousand homes and commercial businesses. Mine went out yesterday around 8 p.m.

The house was a little chilly today.

Dad suggested we go see a movie to kill time, before it got dark. We saw A QUIET PLACE, and we both agreed it was well told. When I came home the power was restored to the area, so it was out for roughly 27 hours. Not so bad, especially given what other parts of the country endured. I didn’t really want to gripe about the weather though, just wanted to have a written record of a moment, because it was nice. Doing my nightly/early morning writing under candlelight. Listening to Newstalk ZB radio the following day and then deciding to randomly see a movie with dad with an audience that was on edge throughout (hehe receptive much) and who were probably without power as well. Then coming home to reheat leftovers. No power got me feeling nostalgic, I guess. Used to make blanket forts in my room on rainy days and use the leftover sheets to cover the windows. Sit in the dark and listen to music on my mother’s Sony Walkman. Her mixtapes and the radio. And this funny thing used to happen on rainy days too, when evening came I’d run around the house looking at every windowsill, because I’d always find a small crocodile somewhere, waiting for me to gobble up. Thanks, Dad.

Links about the power situation: http://www.radionz.co.nz/news/national/354736/as-it-happened-storm-aftermath-thousands-still-without-powerhttp://www.newshub.co.nz/home/new-zealand/2018/04/weather-live-updates-auckland-wakes-up-to-massive-storm-damage.html

The Blue Marble by Kaplamino

•April 12, 2018 • Leave a Comment

“After 3 months of work and probably more than 500 fails, I’m happy to present you my best video ever. Since magnets and marbles I’ve always wanted to make a big chain reaction in one take with this 2D style ! It’s also a “one marble path” which means you have to follow the same marble for all the tricks (in that case the little blue one.) Because everything is in a tilted plane, the hard part was to find different ways of having the marble riding up along the table (magnets, falling weight, catapult …). To do that, the marble has to be light. And because everything has to be triggered by this little marble, all the tricks are very unstable. Most fails happened when an element fall down earlier than expected.”

Lights — “Savage” [music video]

•April 12, 2018 • Leave a Comment

Discovered a new artist today while shuffling through random playlists, as you do, and she also happens to be a comic book illustrator and author. The first couple of issues of Lights‘ comic book series will be accompanied by new music from her fourth album, Skin & Earth. Here are the videos I saw today:

Savage is part of a bigger story (literally) as the vocalist’s album coincides with a comic series of the same name that she wrote and illustrated.

“I feel my whole life has lead up to a project like this. It’s a complete convergence of everything I love – music, comics, post-apocalyptic romance, crystals, wine and powerful ladies, all perfectly entwined. It’ll be by far my most care-free and fierce album yet. I think now, more than ever, people need a reason to listen to a whole record, and this is mine,” said Lights.

The Saga of Sakeru Gum さけるグミ

•April 10, 2018 • Leave a Comment

I had a good laugh with these commercials, especially at the end, so be sure to watch it all the way through. Sakeru gum comes in regular and long. In these TV ads, Chi-chan seems to prefer the long kind. About a dozen ads ran in the series over the past year, and we are lucky to have them all together with subtitles. While technically SFW, it’s full of innuendo that wouldn’t fly so well on American TV. The story takes some turns as Chi-chan battles her temptation and constantly loses, but it ends with a twist you do not see coming at all.

Since we’re on the topic of *cough cough* innuendo, McDonald’s Japan recently sent a startlingly suggestive tweet, encouraging customers with a pep talk, about French fries…

“The longest French fry isn’t necessarily the best French fry.

Short French fries, curved French fries, crispy French fries, and soft French fries. All of them have good points. All of them have people who love them.

As long as you value your own unique flavor, we believe you’ll be able to contribute in your own way. To all new employees, congratulations on your new jobs.

Sincerely,
McDonald’s French fries.”

Memo Akten’s Learning to See Project: Gloomy Sunday

•April 5, 2018 • Leave a Comment

A deep neural network making predictions on live camera input, trying to make sense of what it sees, in context of what it’s seen before. It can see only what it already knows, just like us.

Humanizing the idea that comprehension is reliant upon tangible concepts really reminds me of the climax in the film CONTACT (1997), so if you have yet to see it — spoiler alert —

Comic Girls [animation]

•April 4, 2018 • Leave a Comment

Schoolgirls work hard to make their mangaka dreams real:

Studio: Nexus / Genre: Comedy, School, Slice of Life / Premiere Date: April 5.

AI-Powered Automatic Colorization for Your Drawings

•April 4, 2018 • Leave a Comment

This site automatically colours your sketches. I played with it for a bit, adding colour for aesthetics sake, and I found its preset styles to be neat. Rather than a serious tool, PaintsChainer is more for fun, in my opinion anyway. Feel free to prove me wrong:

I uploaded some old (really old) pictures and yeah, it works. Please don’t ask me why I drew a character with exposed legs over armour. …I was working on a comic and she was meant to be a weapons courier for this sword, so she had to be a fighter and able to move fast, OKAY! … *cringe.

Could Life Be an Artificial Simulation?

•April 2, 2018 • Leave a Comment

Why not? But don’t expect these scientists to mention religion even though that’s basically what the simulation hypothesis proposes; a mathematical architect:

Edited by: Emanuel Danneman nobaddays.nu / Full list of credits at Vimeo.

No Bad Days stitched together discussions from scientists, enthusiasts and art forms about the possibility and consequences of our reality being a simulation. “So you’re saying as you dig deeper, you find computer code writ in the fabric of the cosmos.”

If simulation is a word that describes something intelligently created, and reality is a word that describes what is not (for some) and is something that just is (or random cosmic explosion), then why are we as a species intrinsically not content with that “just is” explanation for existence? Could it be that it lends no clue as to the reason why? If we’re all in the same boat, behind the veil of knowing for certain, then why can’t we stop debating and all just be in awe? Maybe it is our predisposition for disparity that makes us human. The ultimate itch for certain truth that advances us forward. Birthing ambition. Ignorance, like curiosity and imagination then, might just be another one of our greatest mechanisms for achieving greatness. But who of us truly likes admitting ignorance. (🙋🏾‍♂️)

“Roadside Lights” by Eiji OHASHI — Capturing the Solitary Glowing Appliances of Japan After Dark

•April 1, 2018 • Leave a Comment

Following after the last post (Video Game Soda Machine Project), I remembered this cool photo series by Hokkaido photographer Eiji Ohashi. Vending machines in Japan are more ubiquitous (found everywhere) than they are in most other parts of the world (like here in NZ), which is no doubt why when I first saw these pictures, I really liked them:

Japan has the highest concentration of vending machines per person (there’s roughly 1 vending machine for every 23 people in Japan) and the fact that the majority of them are outdoors is a testament to the country’s safety and respect for property. Very rarely are these machines ever vandalized.

Juxtaposed with the landscape of Japan, these images are visually striking.

One snowy night, Ohashi was walking outside when he found himself transfixed by the form of snow that had piled up on top of a vending machine.

Ohashi has spent the nine years since then obsessively shooting starkly beautiful Japanese landscapes, usually in the dead of night, that are “populated” only by vending machines yet offer perspicacious comment on the human condition. […]

“Life in Japan has become extremely convenient, but still there seems no end to the pursuit of greater comfort,” he tells The Japan Times. “That quest continues relentlessly, but we don’t need this degree of convenience in order to live. Rather, having achieved this level of comfort, we should now be asking what is the true essence of happiness.”JapanTimes

The collection of Ohashi’s photographs are also available as a photobook. …Since it is sort of related; I tried Calpis for the first time this year (thanks Shizuka) and I love the stuff!

That is all.

The Video Game Soda Machine Project — Obsessively Cataloging Video Game “Pop” Culture [screen caps]

•March 31, 2018 • Leave a Comment

In 2016, Marshall University professor Jason Morrissette was playing Batman: Arkham Knight. While sneaking around the shadows, Morrissette stumbled upon a soda machine. Like many games, Akrham Knight doesn’t feature any real-life soda products; that’d cost money. Instead, the developers simply made up their own: Sparkle Fizz. “It was so colorful in an otherwise gloomy corner of Gotham City that it caught my eye,” said Morrissette in a recent email exchange.

After joking on Twitter that someone catalog the various ways video games choose to represent soda machines, Morrissette decided to take it on. Thus, the Video Game Soda Machine Project was born, and as of March, it reached an important milestone: the blog cataloged its 2,000th soda machine.

Morrissette, who admits to preferring the term “soft drink,” isn’t just collecting these random images as a pet project anymore—it’s incorporated into his research. He even presented a paper at an academic convention called “I’d Like to Buy the World a Nuka-Cola: The Purposes and Meanings of Video Game Soda Machines:”

Full PowerPoint presentation in Dropbox PDF: https://t.co/SN5MrFgWTK

If you’d like to point Morrissette towards some undocumented soda machines, you can get in touch with him over Twitter.

Lindsay Lohan Loses In GTA 5 Lawsuit (Again)

•March 29, 2018 • Leave a Comment

Actress-slash-burnout Lindsay Lohan’s drawn-out suit against Grand Theft Auto publisher Take-Two Interactive fizzled out today after a New York court rejected her appeal.

Lohan brought the lawsuit four years ago, taking issue with GTA V featuring a young woman named Lacey Jonas. Jonas is a white woman with strawberry blonde hair who, in one image, wears a red bikini and flashes a peace sign — reminiscent of a photo of Lohan doing the same thing:

Big whoop right? Well get this, it was actually part of the original complaint; “The Plaintiff has been using the peace sign hand gesture for years before and after its use in the video game.” Fame, must be nice, wasting precious time insisting that her “unequivocal” similarity to Lacey Jonas, a minor character in GTA 5, entitles her to compensation.

“[…] Lohan’s respective causes of action under Civil Rights Law § 51 “must fail because defendants did not use plaintiff[s’] ‘name, portrait or picture’ ” (see Costanza v Seinfeld, 279 AD2d 255, 255 [1st Dept 2001], citing Wojtowicz v Delacorte Press, 43 NY2d 858, 860 [1978]). 

[…] Even if we accept plaintiffs’ contentions that the video game depictions are close enough to be considered representations of the respective plaintiffs, plaintiffs’ claims should be dismissed because this video game does not fall under the statutory definitions of “advertising” or “trade” […] “(l)ike the protected books, plays, and movies that preceded them, video games communicate ideas” and deserve First Amendment protection]). This video game’s unique story, characters, dialogue, and environment, combined with the player’s ability to choose how to proceed in the game, render it a work of fiction and satire.”

In 2016, a five-judge panel ruled that the suit had no merit. Today, New York Court of Appeals rejected Lohan’s appeal, too, referring to Grand Theft Auto‘s as Jonas character a “generic. . . twenty something woman without any particular identifying physical characteristics.” Ouch.

That said, the court did find that computer-generated images, like avatars or NPCs, can be legally called “portraits.” It’s just that Jonas wasn’t a portrait of Lohan, the court decided.

Virtual Self — “Ghost Voices” [♬]

•March 11, 2018 • Leave a Comment